// StateMachineWithMsg.cpp : Defines the entry point for the console application.
//

#include "stdafx.h"
#include "GameServer.h"
#include "TSingleton.h"

int _tmain(int argc, _TCHAR* argv[])
{
    TSingleton<CGameServer>::GetInstance().SetLogicThreadStackSize(1024*1024*5);
    TSingleton<CGameServer>::GetInstance().StartUp(true, true, 10000);
	return 0;
}

